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Kerbal space program 2 reaction
Kerbal space program 2 reaction











Command pods should be able to move a moderately sized lander/orbiter. Edited Februby Clockwork_werewolfĮvery probe body should be able to move a normal-sized probe, so that'd mean upgrading the QBE, OKTO2 and Stayputnik. Oh and add a magnetic rotator (can't find real world link but I know they exist) that very slowly bleeds off speed but using planetary magnetic fields to turn a craft. If it was fine they don't need to know and if it is high they might see the moving red warning bar Most people don't have more than 4 reaction wheels so this shouldn't be too taxing on the CPU either. To make it easier for the new players each reaction wheel could have a bar like engine heat (starting at 50% of max?) that would only show the highest wheels speed and only if above 50 or 75%. if right clicked on the wheels would show Clock or anti Clock and a percentage of top speed for the three directions. The 3 direction option would require tracking 3 variables and might be complex for new playersĬonclusion: In my opinion maybe reaction wheel should track 3 directions. A craft making left AND right adjustments may not build up rotation but would stop working under option B but wouldn't in the real world. However if as PlonioFludrasco they are trying to constantly right a craft on a slope then they will build up rotation until they fly apart. If they need to exert a 2 newton force clockwise to rotate a craft then 2 anti clockwise to stop the rotation this is fine and they are at rest in the end.

kerbal space program 2 reaction

The wheels build up speed as they exert a force. The down side to this is that it is not true to how the real things work (see question C) but it is easier to implement, faster to run and easier for new player to understand.Ĭ: Should they build up direction speed speed? I reality reaction wheels have three (or three with a forth backup) wheels in different axis.

kerbal space program 2 reaction

Maybe 90-50% what they are now.ī: Should they build up a non-direction speed? Like PlonioFludrasco said they could build up speed or heat so that they can only run for a certain time. A: Should they be weaker/stronger? My opinion maybe a little weaker, they are usable for large craft stabilisation where they should be for fuel saving smaller movements.













Kerbal space program 2 reaction